Cashfree - New Payment App for Student

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Dieser Kunde bekam 64 App-Designs von 12 Designern. Dabei wurde dieses App-Design Design von Impressive Sol als Gewinner ausgewählt.
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App-Design Kurzbeschreibung
Cash-free - A Payment App for student to make payment, track own expenses and practice good dietary habits. The App theme is Fun and excitement.
Target User: Secondary Student aged 13-18
Look and Feel: Fun, excitement and simple.
Screen 1
Login to the app using thumbprints or password
Screen 2
Display the balance
Wallet balance >>> go to screen 3 to display transaction history
Gamification balance - points + badges >>> go to screen 3
Button to make payment
Screen 2-1
Allow them to do payment
Click “Pay”
Display QR code
scanning by merchant
Payment made
Notification received
The transaction history will be shown up
Screen 2-2
Allow them to top up (alternatively to parent Top-up using credit card)
Click “Top Up”
Display QR code
Pass the cash to merchant
scanning by merchant
Payment made
Notification received
The new balance will be shown up
Screen 3
Display more details on transaction history
Payment history + gamification history (gain/redeem points)
E.g. 14 Nov Canteen purchase $5.40
- Banana +30 points
- Milk +10 points
Screen 4 (play a game to earn point)
Introduce some trivial games (while waiting in line at cafeteria or school store) to gain some points
Crosswords
Puzzle
Screen 5 (Display achievements)
Leaderboard
Where the individual stands in the class
Where the class stands overall in school
Badges
Level
Achievements
For more, please go to our website http://www.cashfree.school/
Updates
Project Deadline Extended
Reason: Waiting for more designs
Added Sunday, December 18, 2016
Project Deadline Extended
Reason: Design discussion with designer still ongoing.
Added Friday, December 23, 2016
Project Deadline Extended
Reason: Reviewing designs with designers.
Added Monday, December 26, 2016
Project Deadline Extended
Reason: designs feedbacks and reviews are still on-going.
Added Monday, January 2, 2017
Zielmarkt/( -märkte)
Secondary School Student aged 13-18
Industrie/Einheitstyp
Education
Logo Text
cashfree
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