Call for Papers for conference on VR/AR/MR for e-learning professionals, designers, & innovators

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Create a main or "master" version of the Call for Papers for the iLRN2020 Conference along with variations of the master version for the nine Program Tracks. All versions should have the same
same layout and format, but use different color schemes and/or graphics so that they look like they are part of the same conference.
The design should:
1. consist of one ledger-sized page, edge-to-edge (no margins)
2. resonate with/reflect the conference theme (MOST IMPORTANT) -- future focus, clear vision, blurring of boundaries between physical and virtual;
3. be transcendent, vibrant, playful, fun, and futuristic, but not cliched;
4. prominently display the iLRN logo, PLUS the VirBELA logo, IEEE logo (under the text "Technically co-sponsored by") -- see the attached files. Where multiple versions of the logo have been supplied, you may select any version to use;
5. be able to be easily adapted by the Conference Track Chairs to create their own Calls for Papers and Proposals using the same layout and format, changing the color scheme and/or graphics to achieve differentiation from the main Call while ensuring it looks like it is part of the same conference.
Aktualisierungen
Low designer entries
Low design quality
Low design quality
Zielmarkt/( -märkte)
Designers, Researchers, Technologists, and Business Professionals with an interest in using virtual reality (VR), augmented reality (AR), mixed reality (MR) and other XR technologies to support immersive learning in a range of education, training, and other settings.
Zu verwendende Schriftarten
Sehen und fühlen
Jeder Schieber zeichnet eine der Charakteristiken der Marke des Kunden aus sowie den Stil, den euer Logo widerspiegeln sollte.
Elegant
Fett
Spielerisch
Ernst
Traditionel
Modern
Sympatisch
Professionell
Feminin
Männlich
Bunt
Konservativ
Wirtschaftlich
Gehobenes
Anforderungen
Muss haben
- Graphics and/or iconography, but NO PHOTOGRAPHS.
Sollte nicht haben
- Photographs. Also please do not be too literal (e.g., while it is OK to include VR headsets they should not be a key feature of the design).