LockIn

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von Besitzer des Projektes am Sonntag, 1. Februar 2026

Here are some of the games for the app that we have some up with to help with design-
LockedIn — Cognitive Performance App
Purpose:
LockedIn is a pre-performance and cognitive training app designed to improve focus, mental readiness, and anxiety control for athletes, test-takers, and high-performing professionals. It combines short, neuroscience-based games with calming visuals and breathing integration to help users transition into optimal performance states.

1?? App Overview & Core Concept
Mission: Help users “lock in” — find calm focus under pressure.


Structure: Three-tier system — Quick Focus, Daily, Calming.


Core Pillars:


Activate (Quick Focus): Sharpen cognitive readiness in under 3 minutes.


Train (Daily): Build attention, memory, and flow through consistent play.


Restore (Calming): Regulate breathing, reduce stress, and recover.


Tagline: Prime your mind. Own the moment.

2?? User Flow Wireframe
?? Home (FocusHub)
Layout:
Top: Streak ring + “Today’s Focus Badge”


Three large category buttons: Quick Focus | Daily | Calming


“Continue” card (resume last session)


Motivational text: “Two minutes to lock in.”


Purpose: Provide one-tap access to routines and gamified progress tracking.
?? Navigation Tabs
Tab
Function
Home
Central hub for all sessions & streaks
Games
List of all games by category
Routines
Preset and customizable game combinations
Deck
Saved phrases, badges, and focus mixes
Profile
Settings, progress analytics, breathing tempo


3?? Game Categories & Rationale
? QUICK FOCUS — Activate cognitive control before performance
Goal: Short mental primers (1–3 min) that heighten focus, strengthen executive control, and increase readiness.
?? Mind Matrix
Type: Spatial block-placement puzzle


Gameplay: Drag calming geometric blocks into a glowing 5×5 grid. No timers, just flow.


UI Mockup: Clean tile grid; glowing outlines; progress dots; breathing ring faintly in background.


Neuroscience: Activates prefrontal & parietal regions for problem-solving and selective attention.


Outcome: Quick mental alignment and focus before an event.


?? Mantra Maker
Type: Word & affirmation builder


Gameplay: Combine strong, calming words into custom mantras (e.g., “Calm sharp, rise steady”).


UI Mockup: Drag-and-drop word chips; preview with smooth animations; background gradient from coral to navy.


Neuroscience: Activates language–emotion integration networks. Self-generated affirmations boost dopamine and self-efficacy.


Outcome: Boosts confidence and internal focus cues.


?? Cognition Cards
Type: Micro-deck with rapid puzzles and reflection prompts


Gameplay: Flip 3–5 cards (logic puzzle, reflection, affirmation).


UI Mockup: Swipe card stack with badge progress bar; calm blue-grey backdrop.


Neuroscience: Trains working memory and metacognition for adaptive mental control.


Outcome: Stabilizes attention and motivation before high-stakes moments.



?? DAILY — Train focus, flow, and consistency
Goal: Repetition-based games that reinforce attention, memory, and resilience through low-stress engagement.
?? Calm Connect
Type: Match-3 relaxation puzzle


Gameplay: Match nature icons to fill a “Calm Meter.” Each completion triggers soft ripples and chimes.


UI Mockup: Subtle breathing ring behind grid; pastel palette; Calm Meter bar atop screen.


Neuroscience: Pattern repetition activates reward circuits, fostering flow states and amygdala down-regulation.


Outcome: Enhances sustained attention and emotional balance.


?? Path Pulse
Type: Visual tracing puzzle


Gameplay: Trace glowing paths through shifting tiles; movement pulses match breathing.


UI Mockup: Isometric grid glowing with user motion; fade transitions.


Neuroscience: Combines visuospatial planning + cerebellar timing, refining precision and timing.


Outcome: Improves concentration and visual-motor coordination.


?? Memory Math
Type: Rapid working-memory challenge


Gameplay: Flip cards showing numbers/symbols; complete micro-tasks (1-back, match, sum).


UI Mockup: Simple flash-card interface; badge fills as progress indicator.


Neuroscience: Activates dorsolateral PFC for working memory; promotes mental endurance.


Outcome: Strengthens focus retention and resilience.


?? Word Wave
Type: Word formation game


Gameplay: Form short empowering words from 6 letters in 45 seconds.


UI Mockup: Smooth letter tiles, ocean-wave background animation.


Neuroscience: Stimulates verbal fluency and language-emotion circuits.


Outcome: Boosts clarity and positive emotional tone.


?? Mind Math
Type: Mini Sudoku / number logic puzzle


Gameplay: Solve a 4×4 grid with no pressure or countdowns.


UI Mockup: Minimal grid; slow fade-in transitions; soft haptic feedback.


Neuroscience: Activates executive planning and error monitoring networks.


Outcome: Promotes calm reasoning and error recovery skills.



?? CALMING — Regulate breathing, manage anxiety, and restore focus
Goal: Facilitate parasympathetic activation and heart-rate coherence for calm alertness.
?? Breath Beats
Type: Breathing-guided rhythm tracing


Gameplay: Trace flowing lines in sync with inhale/exhale sounds; tones change with tempo.


UI Mockup: Expanding circle synced to breath; soft steel drums and chimes.


Neuroscience: Regulates vagal tone and heart-rate variability (HRV).


Outcome: Induces calm focus through bio-synced breathing.


?? Mood Mix
Type: Sound layering mini-creator


Gameplay: Tap to toggle 3–4 ambient loops (waves, synths, chimes). Plays back a short “focus loop.”


UI Mockup: Orbiting sound icons around a breathing ring; gradient background transitions to rhythm.


Neuroscience: Combines auditory entrainment with creative engagement, lowering stress hormones.


Outcome: Builds a personalized, calming ritual pre- or post-performance.


?? Color Calm
Type: Mindful coloring


Gameplay: Fill mandalas or icons by tapping numbered sections; animation slows to match breathing.


UI Mockup: Central image; progressive soft color transitions; end with fade-out glow.


Neuroscience: Links visual-motor focus with parasympathetic regulation for deep relaxation.


Outcome: Lowers anxiety and enhances post-performance recovery.



4?? Routine Wireframes
?? Quick Focus Routine (1–3 min)
Flow: Mind Matrix ? Mantra Maker ? End (breathing ring + saved mantra)
UI Flow:
Title Card: “Quick Focus: 2 Minutes to Prime Your Mind.”


Game Stack (auto-progression).


End Card: Power phrase + calm glow animation.


?? Daily Routine (3–5 min)
Flow: Calm Connect ? Memory Math ? Word Wave
UI Flow:
Title Card: “Stay Sharp Daily.”


Progress bar across games.


Badge Earned animation.


?? Calming Reset (1–3 min)
Flow: Breath Beats ? Color Calm ? Mood Mix (optional)
UI Flow:
Intro: “Slow your breath.”


Game transitions guided by breathing tones.


End: soft glow + “You’re steady.” message.



5?? Visual Mockups Summary (Descriptions)
?? Home Screen
Gradient backdrop (navy ? aqua).


Central breathing ring showing streak count.


Large buttons: Quick Focus, Daily, Calming.


Footer nav bar with icons: Home | Games | Routines | Deck | Profile.


?? Game Template Screen
Top bar: Title, Time (~1–3 min), Sound toggle.


Central Play Zone: Dynamic depending on game type (grid, path, ring, etc.).


Bottom: Next / Pause / Exit.


Background: Subtle motion gradient; optional breathing guide overlay.


?? Routine Summary Screen
Full-screen calm color gradient.


Center: Power Phrase or Badge.


Soft pulsing breathing ring.


Buttons: [Save Phrase] [Share] [Replay].


?? Deck Screen
Tabs: Phrases | Badges | Mixes.


Card grid layout with icons; swipe to favorite.

“Set as Pre-Game Default” button on tap.


von WebPixel am Freitag, 6. Februar 2026

Dear project owner.
I would like to request an extension on the project deadline.


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